Final+Project

 media type="custom" key="4073355" Hi! I’m Lorena Genoves. I’m an Architecture student at the Simon Bolivar University. For my English Final Project I have to talk about concepts used in architecture and integrate this concepts in places visited in Second Life. Second Life is a virtual program that simulates real-life locations. For my Project I’m going to visit different cities in SL to explain how is used, Light, Texture, Rhythm, Circulation, Space and Scale.   __Color__ Color in architecture is used to create sensations and it can be associated with moods. In the Museum with shock art by Gottfried Helnwein in Dublin, we can see how they use the color red in one of its showrooms making it feel warmer, so even if the room is big enough to enjoy different atmospheres, it feels small and cozy. __Light__ Lighting adds beauty and drama to a room. It can also make a big difference about how you feel about your home or any other place. In this house in Architecture Island we can see how they use general lighting to provide an area with overall illumination, this generates a comfortable level of brightness in the room. They also use accent lighting that creates visual interest in a focal point. __Texture__ Texture can affect the characteristics of a space in several ways. The scale of a texture can affect the apparent shape and position of a plane in space. This hall in Architecture Island has different textures that accentuate a plane’s length or width. For example, the directional grain of the floor and the roof racks make it seem deeper than it really is.  __Rhythm__ The rhythm is repetition of elements in a sequence having a relationship between them. We can found rhythm based on the repetition of shapes, dimensions or repetition of differences, which is the more complex type of rhythm. In the Museum with shock art by Gottfried Helnwein in Dublin we found a very define rhythm in de façade, there is a repetition of ornaments as well as other elements such as doors and windows that make it extraordinarily varied in its rhythmical content. __Circulation__ Horizontal Circulation is a necessary element in establishing the relationship between the parts and the whole, and between the circulations patterns itself and the general sense and form of the entire structure. In Rome we found this street that has a spacious, broad and direct circulation. Vertical Circulation is necessary to establish a relationship between one floor and another. In this house in Architecture Island used ramps instead of stairs for vertical circulation, giving a little more interaction to the space. Circulation, in general should give the impression that they lead to some definite place.
 * Final Project **

__Space & Scale__ Space is basically formed by the relationship between an object and the human being who perceives it. Scale refers to how we perceive the size of a building element or space relative to other forms. In the Museum by Gottfried Helnwein in Dublin the relationship between the scale and space is disproportionate. In the picture we can’t even see the person sitting on the big bench because the room is extremely high.  __Conclusion__ The concepts learned during this trimester in English class are applied in Second Life as in real life. Second Life is a simulator of real life, there are things that you can’t perceive or feel the same way as in real life, like feel small in a big place, but even so are very realistic. This was a very interesting final project because it gave me the opportunity to apply these new concepts and analyze them in architecture. It also gave me the opportunity to visit new cities, although it wasn’t real.